| Technology-Connected Lesson Plan
Title: Games
and Play Today and Yesterday in Louisiana
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| Subject: English/Language
Arts
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| Grade Level: 5 |
| Overview:
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Students explore play and games of earlier times by
interviewing an elder and researching toys. In
cooperative groups they create a slideshow of their
findings. |
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Approximate Duration: 5-6 class
periods |
Content Standards:
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Standard 4
Students demonstrate competence
in speaking and
listening as tools for learning and communicating.
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Standard 5
Students
locate, select, and synthesize information from a
variety of texts, media,
references, and technological sources to acquire
and communicate knowledge.
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Benchmarks:
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ELA-4-M3
using the features of speaking
(e.g., audience analysis, message construction, delivery,
interpretation of feedback) when giving rehearsed
and unrehearsed presentations;
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ELA-4-M5
listening and responding to a wide variety of
media (e.g., music, TV, film, speech);
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ELA-4-M6
participating in a variety
of roles in group discussions (e.g., active listener, contributor,
discussion leader, facilitator, recorder).
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ELA-5-M3
locating, gathering, and selecting information
using graphic organizers, outlining, note taking,
summarizing, interviewing, and surveying to produce
documented texts and graphics;
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ELA-5-M4
using available technology to produce, revise,
and publish a variety of works;
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Grade-Level Expectations (GLEs):
Grade 5
36. Adjust
volume and inflection to suit the audience and
purpose of presentations
(ELA-4-M3)
37. Organize
oral presentations with a thesis, an introduction, a
body developed with relevant details, and a
conclusion
(ELA-4-M3)
41. Participate
in group and panel discussions, including:
(ELA-4-M6)
45. Generate
grade-appropriate research reports that include
information presented in a variety of forms,
including:
(ELA-5-M3)
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Interdisciplinary Connections:
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Mathematics : Data analysis, Probability, and
Discrete Math
In problem-solving investigations, students
discover trends, formulate conjectures regarding
cause-and-effect relationships, and demonstrate
critical thinking skills in order to make informed
decisions.
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Arts : Creative Expression
Students develop creative expression through
the application of knowledge, ideas, communication
skills, organization abilities and imagination.
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Social Studies : History: Time, Continuity, and
Change
Students develop a sense of historical time and
historical perspective as they study the history of
their community, state, nation, and world.
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Educational Technology Standards:
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Identify, explain, and effectively use input, output
and storage devices of computers and other
technologies (e.g., keyboard, mouse, scanner,
adaptive devices, monitor, printer floppy disk, hard
drive).
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Use accurate and developmentally appropriate
terminology (e.g., cursor, software, hardware, pull
down menu, window, disk drive, hard drive, CD-ROM,
laser disc) when referring to technology.
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Use a variety of developmentally appropriate
resources and productivity tools (e.g., logical
thinking programs, writing and graphic tools,digital
cameras,graphing software) for
communication,presentation,and illustration of
thoughts, ideas,and stories.
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Use technology resources to assist in
problem-solving, self-directed learning, and
extended learning activities.
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Use multimedia tools and desktop publishing to
develop and present computer-generated projects for
directed and independent learning activities.
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Objectives:
1. The student will interview an elder to learn about
play and games in an earlier time.
2. The student will present the information gathered in
a slideshow.
3. The student will study play in the paintings of
Clementine Hunter.
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Lesson Materials and Resources:
Assessment rubric for slide show
Research note taking guide
Interviewing guide
Story board for slide show plan
List of definitions for the teacher: folk, folk group,
folklife, folklore, play, game
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Technology Tools and Materials:
Hardware:
Scan converter
Software:
AppleWorks
Kid Pix Studio
HyperStudio
Gumbo Island videotape of Louisiana Artists segment
Websites:
•The Creole State, an Exhibit of Louisiana Folklife,
Folk Toys:
http://www.louisianafolklife.org/lt/cse/creole_toys.html
Other:
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Background Information:
1. Read Play as Core Arts Experience for Young Children.
2. See also Unit III, Lesson 1 "The Child: Games and
Play Today and Yesterday in Louisiana," in Louisiana
Voices. (see reproducible materials) |
Lesson Procedures:
1. As class begins, there is an electronic slide show
running in the background with vocabulary words and
their definitions: Folk, folk group, folklore, folklife,
play, game
2. "Elder" visitor leads the class in playing a game. (I
Spy, 7 Up, TicTacToe, Tag, Shadow Tag, Stoop Tag, 3
Deep, etc.)
3. Students interview this guest on games played when
he/she was a child. Students take notes on the
interview.
4. Students interview a partner, using an interview
guide for note taking to learn about a favorite
childhood game.
5. Small groups research Louisiana toys by going to the
following site:
http://www.louisianafolklife.org/LT/cse/creole_toys.html
6. Within the groups, students share information,
textual and graphic, about the toys.
7. Small groups use a storyboard to plan a four-slide
multimedia show. They use AppleWorks, Kid Pix Studio, or
HyperStudio.
8. Students share the information with the entire class
by showing slide shows. Students print slides and "publish" in
the room.
9. Math extension: Students categorize the kinds of toys
with Graph Club, K-5; and with a spreadsheet, 4 and 5.
10. Language Arts extension: Students make flash cards
with the folklife vocabulary and add them to the Word
Wall.
11. Students view Gumbo Island segment on folk artist
Clementine Hunter. What's a folk artist? How is her work
unlike other artists'? Why do you think she's called
a "primitive"?
12. Sometimes Clementine painted people at play.
Students create a painting using Clementine Hunter’s
style. They open a software paint program (i.e.
Microsoft Paint) and create an original painting of play
in the style of Clementine Hunter. They print their
artwork in Big Book format.
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Assessment Procedures:
Rubric to assess multimedia presentation  |
Accommodations/Modifications:
Allow the students to use word processors or computers
to complete their written work.
Implement a “partner” system for learning situations.
Use as many visual aids as possible (e.g., videos,
slides, pictures, bulletin boards, etc.).
Use graphic aids such as charts, graphs, map
illustrations, models, or other hands-on materials.
Provide a computer with word processing software with
adaptive software including talking word processing
application (Write OutLoud, Intellitalk 2), word
prediction software (Co-Writer), and/or voice dictation
software (Dragon Naturally Speaking).
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Reproducible Materials:
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Lesson Development Resources:
Resources located in the InTech training materials.
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