Technology-Connected Lesson Plan

 
Title:  Games and Play Today and Yesterday in Louisiana

Subject:  English/Language Arts

Grade Level:  5
Overview:
Students explore play and games of earlier times by interviewing an elder and researching toys. In cooperative groups they create a slideshow of their findings.
Approximate Duration:   5-6 class periods
Content Standards:
  • Standard 4
         Students demonstrate competence in speaking and listening as tools for learning and communicating.
  • Standard 5
         Students locate, select, and synthesize information from a variety of texts, media, references, and technological sources to acquire and communicate knowledge.
Benchmarks:
  • ELA-4-M3
         using the features of speaking (e.g., audience analysis, message construction, delivery, interpretation of feedback) when giving rehearsed and unrehearsed presentations;
  • ELA-4-M5
         listening and responding to a wide variety of media (e.g., music, TV, film, speech);
  • ELA-4-M6
         participating in a variety of roles in group discussions (e.g., active listener, contributor, discussion leader, facilitator, recorder).
  • ELA-5-M3
         locating, gathering, and selecting information using graphic organizers, outlining, note taking, summarizing, interviewing, and surveying to produce documented texts and graphics;
  • ELA-5-M4
         using available technology to produce, revise, and publish a variety of works;
Grade-Level Expectations (GLEs):
  • Speaking and Listening
    Grade 5

    36. Adjust volume and inflection to suit the audience and purpose of presentations
    (ELA-4-M3)

    37. Organize oral presentations with a thesis, an introduction, a body developed with relevant details, and a conclusion
    (ELA-4-M3)

    41. Participate in group and panel discussions, including:
    (ELA-4-M6)
     

  • Information Resources

    45. Generate grade-appropriate research reports that include information presented in a variety of forms, including:
    (ELA-5-M3)
     

Interdisciplinary Connections:  
  • Mathematics : Data analysis, Probability, and Discrete Math
         In problem-solving investigations, students discover trends, formulate conjectures regarding cause-and-effect relationships, and demonstrate critical thinking skills in order to make informed decisions.
  • Arts : Creative Expression
         Students develop creative expression through the application of knowledge, ideas, communication skills, organization abilities and imagination.
  • Social Studies : History: Time, Continuity, and Change
         Students develop a sense of historical time and historical perspective as they study the history of their community, state, nation, and world.
Educational Technology Standards:  
  • Identify, explain, and effectively use input, output and storage devices of computers and other technologies (e.g., keyboard, mouse, scanner, adaptive devices, monitor, printer floppy disk, hard drive).
  • Use accurate and developmentally appropriate terminology (e.g., cursor, software, hardware, pull down menu, window, disk drive, hard drive, CD-ROM, laser disc) when referring to technology.
  • Use a variety of developmentally appropriate resources and productivity tools (e.g., logical thinking programs, writing and graphic tools,digital cameras,graphing software) for communication,presentation,and illustration of thoughts, ideas,and stories.
  • Use technology resources to assist in problem-solving, self-directed learning, and extended learning activities.
  • Use multimedia tools and desktop publishing to develop and present computer-generated projects for directed and independent learning activities.
Objectives:
1. The student will interview an elder to learn about play and games in an earlier time.
2. The student will present the information gathered in a slideshow.
3. The student will study play in the paintings of Clementine Hunter.

 
Lesson Materials and Resources:
 
  • Assessment rubric for slide show
     
  • Research note taking guide
     
  • Interviewing guide
     
  • Story board for slide show plan
     
  • List of definitions for the teacher: folk, folk group, folklife, folklore, play, game
     
  • Technology Tools and Materials:

    Hardware:
    Scan converter

    Software:
    AppleWorks
    Kid Pix Studio
    HyperStudio
    Gumbo Island videotape of Louisiana Artists segment

    wpe99.jpg (7149 bytes)Websites:
    The Creole State, an Exhibit of Louisiana Folklife, Folk Toys:
         http://www.louisianafolklife.org/lt/cse/creole_toys.html
     

    Other:
     

    Background Information:
    1. Read Play as Core Arts Experience for Young Children.
    2. See also Unit III, Lesson 1 "The Child: Games and Play Today and Yesterday in Louisiana," in Louisiana Voices. (see reproducible materials)
    Lesson Procedures:
    1. As class begins, there is an electronic slide show running in the background with vocabulary words and their definitions: Folk, folk group, folklore, folklife, play, game

    2. "Elder" visitor leads the class in playing a game. (I Spy, 7 Up, TicTacToe, Tag, Shadow Tag, Stoop Tag, 3 Deep, etc.)

    3. Students interview this guest on games played when he/she was a child. Students take notes on the interview.

    4. Students interview a partner, using an interview guide for note taking to learn about a favorite childhood game.

    5. Small groups research Louisiana toys by going to the following site:
    http://www.louisianafolklife.org/LT/cse/creole_toys.html

    6. Within the groups, students share information, textual and graphic, about the toys.

    7. Small groups use a storyboard to plan a four-slide multimedia show. They use AppleWorks, Kid Pix Studio, or HyperStudio.

    8. Students share the information with the entire class by showing slide shows. Students print slides and "publish" in the room.

    9. Math extension: Students categorize the kinds of toys with Graph Club, K-5; and with a spreadsheet, 4 and 5.

    10. Language Arts extension: Students make flash cards with the folklife vocabulary and add them to the Word Wall.

    11. Students view Gumbo Island segment on folk artist Clementine Hunter. What's a folk artist? How is her work unlike other artists'? Why do you think she's called a "primitive"?

    12. Sometimes Clementine painted people at play. Students create a painting using Clementine Hunter’s style. They open a software paint program (i.e. Microsoft Paint) and create an original painting of play in the style of Clementine Hunter. They print their artwork in Big Book format.

     
    Assessment Procedures:
    Rubric to assess multimedia presentation
    Accommodations/Modifications:
     
  • Allow the students to use word processors or computers to complete their written work.
     
  • Implement a “partner” system for learning situations.
     
  • Use as many visual aids as possible (e.g., videos, slides, pictures, bulletin boards, etc.).
     
  • Use graphic aids such as charts, graphs, map illustrations, models, or other hands-on materials.
     
  • Provide a computer with word processing software with adaptive software including talking word processing application (Write OutLoud, Intellitalk 2), word prediction software (Co-Writer), and/or voice dictation software (Dragon Naturally Speaking).


     
  • Reproducible Materials:
     
     
    Lesson Development Resources:
    Resources located in the InTech training materials.

     
     

     
     


    Louisiana INTECH, a Project of the Louisiana Center for Educational Technology
    http://www.doe.state.la.us